AI Insights · Timothy · October 2021
Top 5 Dragon Games Performance in Latin America Q3 2021
Discover the performance trends of the top 5 dragon-themed mobile games in Latin America during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top five dragon-themed mobile games in Latin America. Below, we break down the weekly downloads, revenue, and active user metrics for each game.
Dragon City - Breed & Battle! from Socialpoint witnessed a fluctuation in weekly revenue, peaking at approximately $74K in mid-July before stabilizing around $69K by the end of September. Weekly downloads saw a decline from 151K in mid-July to around 77K by the end of September. The game maintained a strong active user base, starting with 2.7M in late June and dipping to 2.2M by the end of the quarter.
King of Avalon: Frost & Flame from FunPlus International AG reported steady weekly revenue, averaging around $57K to $67K throughout the quarter. Weekly downloads showed a declining trend, starting from 44K in late June and dropping to 19K by the end of September. The active user count also saw a decrease, from 144K in late June to 74K by the end of the quarter.
Merge Dragons! by Gram Games had relatively stable weekly revenue, peaking at $31K in mid-July and ending the quarter at around $28K. Weekly downloads varied, with a notable increase to 9.8K in the final week of September after a low of 2.9K mid-quarter. The game’s active user base remained consistent, starting at 149K and ending at 122K.
Dragonscapes Adventure from DianDian Interactive Holding saw weekly revenue ranging from $5.5K to $9K. Downloads increased significantly, peaking at 28K in mid-September. Active users saw a rise from 52K in late June to 72K by the end of September.
Dragon Mania Legends by Gameloft showed varied weekly revenue, peaking at $10K in late June and fluctuating around $6K to $9K throughout the quarter. Weekly downloads saw a decline from 147K in early August to 63K by the end of September. Active users started at 386K and saw minor fluctuations, ending the quarter at 375K.
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